MMO games have been becoming increasingly popular for some time... We can see that producers and publishers are trying to include in their catalog at least one title that allows thousands of players to meet and play together in a universe designed by the developer.
MMO games have been becoming more and more popular for some time... We can see that producers and publishers are trying to include in their catalog at least one title that allows thousands of players to meet and play together in a universe designed by the developer. Where is the phenomenon of this type of production...? After all, they are not distinguished by any particularly exuberant graphics, or a compelling storyline ... indeed, many MMO productions have rudimentary stories, and still consume tens or even thousands of hours of players' lives.
The Chinese are the nation that spends by far the most time on gaming. They are also home to various controversial situations, causing storms in the gaming community and among politicians. How many times have we heard about crimes committed because of antics in the virtual world. There have even been cases of murders caused by thefts of three-dimensional objects made of polygons... Can it all be explained somehow...? Well, I think that the answer is hidden in the mind of each of us, after all we are different from each other and it's hard to judge the whole virtual community using single cases. However, I will try to gently explain the phenomenon of MMO games, especially the work of Blizzard Entertainment studio - World of Warcraft.
One of the most popular absorbers of free time and money is the aforementioned game World of Warcraft. The program created by Blizzard Entertainment studio is besieged by millions of players from around the world and there's no indication that this situation will change soon. Currently, more than 8 million players play World of Warcraft, most of them sitting at the computer screen for at least a few hours a day. They treat the game as their second life, the one in which they can do anything they want.
At the time of writing this article on store shelves you can already find the first addition to the game World of Warcraft, entitled The Burning Crusade. In a few days after its release, the expansion climbed to the top of the best-selling games lists, and once again proved that the World of Warcraft community is the largest in the virtual world.
Each session is connected with completing tasks commissioned by the producer, searching for monsters to exterminate and acquiring new items. However, none of these elements is as significant as simply meeting new people. MMOs are not just about virtual characters controlled by a silicon board inside a computer. The phenomenon of all network games is to play with hundreds or even thousands of players from all over the world. There's nothing better than meeting up with your buddies in a virtual world, chatting a bit, and then heading off on some exciting adventure.