You can blame the Blizzard developers for a lot of things regarding WoW: Shadowlands, but not for not following through with their line of raid nerfs. Hardly any raid in the 17-year history of WoW has had to endure so many adjustments and nerfs in such a short time. Many battles today have little to do with the challenge they were when they came to the live servers.
And Blizzard never tires of continuing to swing the nerf club. With the latest hotfixes, it hits the dungeon master again. Admittedly, this is one of the harder bosses in Mausoleum of the First, but it is also the final boss of the entire expansion.
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Dungeon Master nerfs for Normal and LFR
This time, the nerfs are limited to the normal and LFR modes. In the heroic and mythic variants, everything remains as it is for now. So, the goal of the adjustments is clearly to allow casual and little players their victory over the final boss. This should bother few players, after all, the heroic and mythic dungeon master remains a challenge.
The following changes will go into effect for the ID change (Wednesday, May 11):
- Mausoleum of the First
- The Dungeon Master
- [With realm restarts] All trapdoors will close in Phase 3 on Normal and Raid Finder difficulty.
- [With Realm Restarts] Reduced pushback from decimators on Normal and Raid Finder difficulty.
- [With Realm Restarts] Reduced pushback from Misery on Normal difficulty.
- [With Realm Restarts] Reduced growth of Desecrate on Normal difficulty.
- The Dungeon Master
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How do you like Blizzard's tactic of nerfing the bosses in Mausoleum of the First on a weekly basis, so to speak? Is this the right approach or do you think there are better solutions? And is it even necessary to simplify the content - does everyone really need to be able to reach everything?To the home page Jump to comments (1) Philipp Sattler