There's a magical moment in an MMO when you know you've finally arrived in the game - and that's when you move into your first little domicile of your own. The other day, I got my first room at the inn with my wood elf in ESO. My heart leapt for joy as I ran from one corner to the next. Yes, it's small, dark, and empty - but it's mine!
At the same time, I thought it was a shame that I couldn't have that euphoric feeling in World of Warcraft (buy now €14,99 ). The topic "Housing in WoW" is as good as dead. Still, I don't give up hope that Blizzard's developers will reconsider the whole thing one day and dare to tackle the topic again after all In Warlords of Draenor, the developers finally made a first step.
The dream of home ownership
It could have been so beautiful! Players were looking forward to Housing in WoD. However, most were then disappointed by the garrison. Source: buffed I remember the first interview I had with Blizzard's dev team about Garrison. The room was buoyant, my colleagues' eyes were shining, and everyone was excited about the new Warlords of Draenor feature. At the time, this enthusiasm for Garrison reflected the long yearning of all players who had been waiting for Housing in WoW for what felt like an eternity.
During the presentation, however, the developers quickly put the brakes on the editors' anticipation. The team explained that the design of the garrison takes an incredible amount of time, which they need for other features and game content like dungeons and raids. Because of this, we ended up with a tiny patch of land with only a small selection of building elements. To this day, it's a mystery to me why the developers made such a fuss about the design of the buildings in the garrison. The buildings and their accompanying decorations don't need new and fancy designs. The free world of WoW is full of houses, parlors, taverns, and other building elements that could have been easily adopted back in the day.
World of Warcraft's aged engine, is, to put it loosely, a poor excuse. The development team has proven many times in the past that they can overcome new challenges. Instead of spending time on another boring daily area like Korthia, the devs should rather try something new that will keep players glued to their screens for longer.
The Garrison is still a hit
First things first, I love my garrison, small as it may be. WoD was the last expansion I played Alliance intensely because their garrison was just beautiful. I love the feel of multiplayer games, yet I still value private spaces where I can clean up my interface, visit the action house, or rearrange my bank in peace. Today, I still like to ride past the statue in my garrison that depicts the epic duel between Gul'dan and Khadgar. These little monuments and trophies that you get to display in your own home are important because they directly remind players of a specific sense of accomplishment. That feels far better than a lousy achievement recorded in a cluttered notebook somewhere. Let's face it, the achievement system in WoW is crap!11:35
Warlords of Draenor: The Alliance Garrison in WoW World of Warcraft: Warlords of Draenor from€38.90
I would have liked something similar to the Garrison for subsequent expansions as well. And no, the Order Hall did not exude charm in WoW: Legion like the Garrison did in WoD. Quite the opposite, in fact. Sure, when designing a housing feature, you have to keep in mind that you're also creating exciting places for players to gather. This balance between private and public spaces is very important for an MMO, otherwise it quickly loses its appeal. In WoD, Blizzard failed to maintain this balance. The bases in Ashran were so boring that most players retreated to their garrisons. However, in the absence of new game content, there was no reason for heroes to leave them either. All life shifted to the instanced areas in WoD. This made Draenor, as beautiful as the game world was, seem desolate and empty.
So the idea of the garrison was good, but the execution around housing was lacking. So why did Blizzard drop this fantastic feature so quickly instead of learning from mistakes and developing it further?
A retreat for like-minded people
Guild forts are in the same vein, by the way. How I marveled at the guild flagships in SWTOR! How? You have your own spaceship, where the players can meet to recover from the hard everyday game life? These little safe zones in an MMO are especially important for roleplayers. It gives you peace and quiet from other players who take pure joy in blowing up RP rounds with silliness.
However, a guild fortress is not solely about escaping from other players. A fancy space cruiser that all guild members contribute to build creates a strong sense of community. In SWTOR, you can even tell a good guild by the attention to detail they put into maintaining these shared spaces. With these guilds, you can be sure that the community is the focus. Not just any random Franz will be accepted. Of course there are exceptions. But I've only had good experiences with these small, tight-knit groups in MMOs.
Housing can save WoW!
New World shows you how it's done. You can retreat to your own cosy room any time you want. Source: Amazon GamesI am convinced that player and guild housing can significantly improve the game climate in WoW. Blizzard needs the garrison to attract new players to World of Warcraft in particular. The new starting area, the revised leveling and the guild bonuses - are all well and good. But the budding heroes of Azeroth can only really feel at home in a home of their own. WoW's developers have rested on their laurels long enough, now it's time to learn from other MMOs. Instead of vehemently opposing housing, the devs could try something new and offer players their own little room in a tavern in Orgrimmar or Stormwind. The garrison isn't completely lost either. The devs can easily develop the feature from WoD. That would be a good start. Or what do you think?Support buffed - it will only take a minute. Thank you!
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